Fun way to test mastery with the Magic Square
A game specifically about D&C 1-18
A snake quiz is one where you make a row of chairs “snake” around the room. There is a question on each chair. Students sit in a chair and answer that question. They then move on to the next chair.
Have your students put Joseph Smith's life events in the correct order.
Doctrine & Covenants Overview & Apostasy Lesson Outline
Church History Overview Lesson Outline
Here's a way to help your students memorize and then review their SM references.
Pyramid Review for D&C 40 in a Power Point presentation
Reader's Theater: Mission to Salem. This is about D&C 111.
Faith in Every Footstep Pioneer Challenge
Zion's Camp Tracking Cards
D&C SM Anagrams
A song to help your students remember their OT Scripture Mastery references
Since Zephaniah, as well as most of the minor prophets, and Isaiah, Jeremiah, Ezekiel and Daniel have prophesied much about the Second Coming, we are going to use this “Second Coming Advent Calendar” to play a game to review what we have discussed.
Joshua – Ruth Risk Review Game
A way to help your students learn their Scripture Mastery. They'll have so much fun that they won't even realize they're learning!
Teach and review Scripture Mastery with music.
A way to help your students memorize their Scripture Mastery
Each team gets a chance to answer a question correctly. If they answer correctly, they can roll the dice and do what’s on the dice.
A quick way to review scripture mastery references
An overview of the seminary year, based on questions found in the CES pre- and post-test
A memorization technique
Have your students reassemble scripture references.
They take turns saying how many words they can "Name that Scripture" in until they don't want to go any lower. Whoever goes lowest gets the clue.
Whoever has the answer from each team runs and sits in the highest numbered chair available.
Prove incorrect statement wrong with scripture references.
A fun way to memorize scriptures.
Review questions for Scripture Mastery
Create several questions for each category. Place the questions in straws. Students take turns picking straws and answering the questions.
The students will be interested in what scripture the question covered because the rule is that if they had the answer before the teacher, that was called a "stump". When the teacher gets "stumped", the student who wrote the question as well as the student who answers, it gets a piece of candy.
Have your students create SM clues, and I, the teacher, have to find the proper reference.
The students are to feel free to jump up at anytime during the lessons to point out something that "jumps out" at them or when having an "Ah Ha" experience. They must point out how what jumped out at them relates to one of the above guide lines.
Here's a method for keeping the speed demons from getting all the glory.
Help your students memorize scriptures by writing down the first letters of the words in specific scriptures.